It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. Which, in this particular war, is disabled. First of all. I already said in another thread that the side with the lower war score should not get any territory at the end of the war. )I think Armageddon bombardment is bugged. There is literally no way for it to fail at that point, until the player grinds through all of the. Gestalt Consciousness gives you a cool -20% to War Exhaustion. Spiritualist vs. In other words, when you get them to 100% you can immediately end the war and keep what you've gained, but you can keep prosecuting it to get more. They pursue their objectives relentlessly, and are impervious to the shattering effects of poor morale that so often plague organic combat units. Up-to-date, detailed help for the Europa. At the end you'll gain the territory you're. But no, they just give 0. Last edited: Jun 4, 2018. This kinda needs a fix in which war-exhaustion from other wars should be counted INTO other wars as well. So losing a battleship hurts more than losing a corvette. Drone Grid: 1. It depends on time and on losses you suffer, even in victory. I had to stop. War Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. Furaigon • Shared Burdens • 7 yr. O. The War Exhaustion mechanic in Stellaris almost identical to the one in CK2. . you can probably do a status quo peace and get parts of your objectives. 11. War Exhaustion is just a clock. . Militarists gain it a lot slower. I click the "Impose Ideology" anyways because I am 10 seconds before losing the war because of. A system is fully occupied when the starbase and all colonies, if any, are successfully invaded. Later i noticed i got similar war exhaustion as enemy, despite i have never lost a battle. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. 3 update that much. 3 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis, Aquatics Do you have mods. Yeah, this happens far too often. War Exhaustion has no effect at all outside being a counter until your opponent can force Status Quo peace, so disabling than option effectively removes the entire system. There is a famous bug where occupied territory in a war before the crisis war started stays occupied instead of getting taken over, leading for the war to not being able to ever end. If you're going to run around claiming that constant winning in a war should result in "supply chain degradation" because "exhaustion", then the exact same thing should apply to regular commerce and trade, and you should get "Trade Exhaustion" from being too successful. well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. Jump to latest Follow Reply. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. When you can occupy an ENTIRE damn empire, but not the planets, and somehow not push the score high enough to force subjigation, then because his fleet comes back and you lose a couple ships in the. I have had wars where I've sat at 100% War Exhaustion and still been able to decline peace deals, too, so I feel like either something isn't being explained well, or something isn't working as intended. I've done my research on this. This is why xenomorphic armies are easily the strongest of all (non-event) armies. There are also various ways (mostly techs) that decrease the amount of war exhaustion you get, so if the enemy has -50% war exhaustion gain or something, you're going to have trouble getting them to admit defeat even if you're winning by a landslide. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims. Zacharius Sneed Jun 8, 2019 @ 12:33pm. This stupid mechanic has made war intolerable for me This is the opposite of true. However it counts towards the other sides willingness to accept your victory/status quo in the same way exhaustion and relative navy strength do. When the timer hits 100% for one side, the opponent can force a status quo peace. War exhaustion makes no sense. Learn how to reduce war exhaustion in Stellaris, a strategy game where you build fleets and fight wars. 3] [9d15] Game Version 3. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. My combined 12k marauder fleets destroyed multiple 4-6k fleets that the federation kept sending over the course of the war, yet my war exhaustion went up much faster than theirs. It works. Easiest fix is probably a massive buff to defensive structures, changes to make combat more swingy, and changes to land invasions (and the long-term consequences thereof). Even if you’re a pagan, at a certain point your nobles just abandon the fight. I am one part of a three-nation federation, the other two of which are democratic fed-builders. So ship losses are worth less due to the increased total fleet one side has. I'm really enjoying the experience so far, although I did have to relearn a lot. You can only find those out by physically observing the galaxy map for missing unoccupied systems, the acceptance score in the actual war screen being a. Once I realized I claimed some of their systems and took them. It can also be viewed in the war screen on the left or right side of the screen. You can't stop it, only slow it down by having war exhaustion reduction techs. I win every space battle. Last edited by Elitewrecker PT ; Apr 29, 2018 @ 12:49pm. Typically you don't "manage it". I understand how it works, generally, that losing territory and battles increases your war exhaustion. So I just defeated the enemy fleet bringing me to 100% war exhaustion, which doesn't make sense as I am not exhausted and I'm a machine intelligence so there is no reason for the people to want peace. -----This mod is an attempt to 'fix' the War Exhaustion System. Materialist ; Xenofile vs Xenophobe ; etc. Thread starter VahnNoa; Start date Jul 9, 2018; Jump to latest Follow Reply Menu We have updated our. Executing the above command would make the empire with an ID of 9 declare war on the empire with ID 4. I'm guessing the Allied AI wants to Demand Surrender. 7; 6; Reactions: Reply. That's the war exhaustion system working correctly. Major features include more varied opinion modifiers, new resolutions and operations, and the ability to form the Galactic Republic. 16% Exhaustion with losing 101 armies VS. Yes, Stellaris's War Exhaustion works nothing like PDX's other games. Isokon Jul 9, 2020 @ 9:32pm. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a. Sent the enemy into %100 war exhaustion after three consecutive defensive battles (The AI seems to have gotten worse, they attack my heavily fortified space ports with fleets that're weaker then the ones I have orbiting those fortified space ports). The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. )Planets in stellaris I think fulfil all the conditions to surrender. So just recruit a shitload of armies. And since social unrest from wars isn't really a thing in Stellaris right now, I'd say that the forced peace happens just before social unrest would be a thing. Yes, war fatigue does take time and actions, you can't just make war for a single base and win the war in 1 day, usually. War Exhaustion. Find out the factors that affect war exhaustion, the strategies to minimise it, and the benefits of different admirals and fortifications. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. 11. I am aware that the Grand Herald screws with relative power and the likes which makes AI surrender a lot earlier than they should if you have it, but. When I look up how our war exhaustion is determined, I find that even though I've won every ground battle, it is the single largest source of my war exhaustion. Yet, Stellaris decided that they get almost no war exhaustion and I can't conquer the few systems I'm trying to. You don't get WE from bombarding enemy planets, its likely just attrition, however having your. Since the number of AI who can take 'becoming the Crisis' is not capped, it's creating real issues for late-game. To be exact, they are forced to ACCEPT a status quo. This war has been going on for almost 15 years. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of. TLDR; getting a 100% war exhaustion only forces a status quo, not a surrender, and that is survival for the upriser, your ally didn't force the status quo because you could do something still, ai. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely they'll surrender. War Exhaustion is a very controversial mechanic in Stellaris. The pain was real. War Exhaustion doesn't mean you have to surrender. the claim system is too expensive and broken. War exhaustion makes no sense. And if both parties reach 100% War Exhaustion, then a status quo peace will be forced once a certain time (I think it. The level of exhaustion can fluctuate from a scale of 0 - 10, depending on specific conditions. Attrition is a timer, the rest of the exhaustion is consequence of the war events. For example, if you are going through an empire and bombing their planets into oblivion. This is also a good mechanic for stopping wars that are not going anywhere. It seems stellaris is just screwing me because Stellaris. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. But 2 wars going on. . I have tried various mods but none seem to fix this. I declared war and invaded my neighbor. Learn how to reduce war exhaustion in Stellaris, a strategy game where you build fleets and fight wars. Otherwise war is always a great investment, and the gamble/pay off ratio is too obvious. So if you lose 10 points worth of ships and your enemy loses 10 points worth of ships, but your naval capacity is 100 and their naval capacity is 200, then you will suffer twice the war exhaustion. you can force peace, not unconditional surrender or anything like that. i joined a war as a third party and attacked them. Instead, 2 Years after your opponent reaches 100%, you can force a status quo peace in the war overview. I think you have basically disabled War Exhaustion. Updated for 2. With superior fleets and tech I still end up “losing” battles even though I’m the last fleet standing. . If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. There shouldn't be a system promoting equality of outcome in war. The problem is that the gains are too high from certain things and it doesn't really care. Either way, war exhaustion represents the people of your empire having had enough of the war. Thats surprising given the design goal was specifically made to account for this. • 2 yr. You can never 'force' a surrender. Losing 10 corvettes is the same as losing 10 battleships, as far as exhaustion is. Even worse, I occupy many of his planets,. I have not observed it otherwise. Use a race with modifiers to war exhaustion. You aren't forced to end the war until your own War Exhaustion hits 100%. war exhaustion should also be influenced of pop ethics as pacifist and egalitarian get faster WE and warmongering fascist ethics get less. this point though, I realized something my war exhaustion score was like 5% above them, despite me being in absolute control of the situation. . When it reaches 100% you can be forced into a 'status quo' after 24 months. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. Imperial- 80% of your population must join "stop-the-war-movement" for you to white peace. War Exhaustion. It doesn't measure anything. This is also a good mechanic for stopping wars that are not going anywhere. Content is available under Attribution-ShareAlike 3. I guess my determined exterminators are very weak willed because I fought a war for barely a year and its forced to end because of "war exhaustion". (All my speeches are from Google Translate, I hope you can understand. Recommend that you wait until 100% war exhaustion, then make a push into their systems to claim a few systems and peace out before they can retaliate. War Exhaustion and its influence on Warfare. 5. Find out the factors that affect war exhaustion, the. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. ago. With this mod, the war exhaustion calculation has been rebalanced to give. But yeah, War Exhaustion jumps way too quickly for minor defeats. I'm not saying it's flawless, but once you wrap your head around it it's perfectly. 7. War Exhaustion is a system that allows you to force a status quo peace if you reach 100% of your war score with an enemy. I won. You prepared poorly, so couldn't just gobble their empire easily/in one go. Sometimes a big picture view is helpful so I'll add that here: War Exhaustion is the timer - how soon until the opponent can force a peace. The feeling of my cracked lips, my dry throat, my rubbery tongue, my hollow stomach, my sore eyes, my exhaustion, all of that pain returned all at once. Examples. I destroyed all the enemy fleets, I invaded almost all of their planets. 2 fallen empires have declared non-total wars on that empire as well, occupying much of their territory. So just recruit a shitload of armies. It's also influenced by ethics. Which, in this particular war, is disabled. The crisis war is a total war. You can hardly call the war won if the enemy still holds all or most of the planets, theyre after all the vital. When you get involved in a catastrophic war in stellaris, your planets and people never go up in arms or on strike. I'm rolling over an enemy, taking systems, took a planet but our War Score is exactly the same. That said maybe Grand Admiral modifies it but I dont think so. ; About Stellaris Wiki; Mobile viewThe warexhaustion command in Stellaris is used to increase the war exhaustion level of all active wars of a certain empire. 100% War Exhaustion just means that who ever reaches this state, has to accept a status quo peace. Jump to latest Follow Reply. ago. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. Their independence was being guaranteed by a large empire of slightly stronger overall power, but which was cut off by a mutual rival so could not reach me or my target empire with any fleets (still earlyish game, so no jump drives or. • 5 yr. Adds the given war exhaustion for all of an empire’s active wars [amount] window: Opens a GUI window elementJeesasaurusrex has given a good, comprehensive explanation. That's, like, the whole point of war. They failed every attack. I win every space battle. 100% exhaustion means that side is liable to be forced to a status quo if the other side wishes to, anytime after 2. From what I understand, someone having 100% war exhaustion allows you to force a status quo peace on them. Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. No acceptance is the same (function wise) in both games. the other attacking enemy was on like 100% war exhaustion. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. 0. To call all the mechanics as not working is useless criticism. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with. Best. There should be other cases in which you can win a war other than pushing their war exhaustion all the way up. Essentially it's how willing your nation and people are to continue fighting. 4. War exhaustion for the small empire vs the AI Federation is at 89%. Stellaris 50167 Bug Reports 30515 Suggestions 18896 Tech Support 2852. I think it makes more sense in CK2 because there’s really no such thing as Total War, and you’ve also got the vassal mechanics. If you have good defenses including FTL blocking fortress worlds, their doomstack will hit a brick wall until they can bring enough troops to. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a costly conflict quicker than one whose very independence is being threatened. This is the problem with the war exhaustion system: it makes no sense. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Mar 3, 2018. the war exhaustion system does not make much logical sense in general but I can understand why it was introduced for the gameplay reason. . James use a war mod It will at the very least make it um possible. It's a clock counting down to a Status. Once the 24 month timer has ended, it is now possible to force a status quo peace. Stellaris > General Discussions > Topic Details. But stellaris is the first game that ends wars. If you Google Stellaris console commands and scroll through you should find something that'll hwlp. War exhaustion has to be the least understood mechanic in Stellaris. War score is how badly you beat them, war exhaustion is their will to keep fighting. When the enemy's war exhaustion hits 100% (attrition slowly ticks up), you can force a status quo after two years regardless of whatever other acceptance penalties they have. 1% reduction. Now there are FIVE EMPIRES at war with him, but nothing can progress because there's nothing left to do!Stellaris. they are forced into status quo after 2 years at 100%. I guess my determined exterminators are very weak willed because I fought a war for barely a year and its forced to end because of "war exhaustion". Occupation breeds resistance. we occupied all of you worlds. This command would make the empire with ID 9 declare war on the empire with ID 0 with the war goal 'humiliation'. You should limit your entrances into your territory and. War: Enemy War exhaustion %100 but I'm unable to achieve war goals . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Occupation is similarly based off all participants. EleventhStar May 18, 2019 @ 5:26am. Militarists gain it a lot slower. Yes, i understand what i have so much exhaustion because i lost attacking troops and defenders lost only planetary defencive armies. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. Stellaris is a huge space exploration playground,. Yes, war exhaustion is terrible. Ending a War. For example in my current campaign I destroyed around 80 enemy ships at a choke point, and lost 3 platforms. Feb 18, 2020. for that matter can't force your enemy to surrender if they have a negative surrender acceptance even if they have 100% war exhaustion, so it is very likely that the 3rd party blocked. In a defensive war, you can either let them build up their fleets and keep bashing their fleets against your star bases or you can go on the offensive. In Stellaris war exhaustion is calculated against all participants. x you can use the legacy version of The Merger of Rules 3. In this case, they possibly lost a buncha small ships like corvettes, while you lost a bunch of battleships. War Exhaustion isn't a meter telling you who is winning. ago. War Exhaustion isn't a measure of who is winning. When you hit 100%, they can immediately. You went to war for two years and didn't manage to win, you weren't effortlessly stomping anyone. Mechanically War Exhaustion is designed to punish the attacker. With the game still paused, type "play" followed by a space and your ally's ID number. Members Online •. On the whole, though, everyone chilled the hell out about it. It can also be viewed in the war screen on the left or right side of the screen. If you wanted a vassal that should have been the war goal. 0 unless otherwise noted. If you're at 100% war exhaustion then you did not 'effortlessly' defeat them. War exhaustion passive gain is removed. Wars in Stellaris are typically determined before they start. 65 - 3. Compatibility: This mod should be compatible with almost all mods since it just adds. . War exhaustion passive gain is limited, removed for the last percents and before that somewhat reduced. To quote from the wiki: All wars except those of independence have a negative surrender acceptance, which are countered by factors such as Relative Navy Strength (up to +50), war exhaustion (up to +100) and Occupation. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. Is there any mod that reduces the Attrition gained, and boosts the Exhaustion from lost battles and things like that? It seems a little. When you look at the war screen, in the lower left you'll a button that says something like "achieve war goals" or. See more100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on. It doesn't measure anything. I have tried various mods but none seem to fix this. War exhaustion is displayed in the bottom right corner of your screen, under outliner. Bug. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war goals. But because the system in place made it happen. The problem is that the gains are too high from certain things and it doesn't really care about your empire's actual war capacity and damage. But despite winning, and consistently losing less of my fleet that the enemy (in terms of fleet points - I lose 4. ago You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Especially since you can just refuse peace, you don't care what war exhaustion they are at. You understood wrong. Yet they still dont think of surrendering. But. This. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. Yet they dont care. Report. Towards the late game, AI that is fairly equal to each other can be locked in perpetual war making it impossible to generate a. It's fair to say that the former Capital Planet of the Patarmese Star Technocracy is mostly smouldering craters and rubble. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. Stellaris mechanics could be summed up with one sentence - "sounds good, doesn't work". ; Jun 7, 2019 @ 2:32pm. Find out the effects of war exhaustion, a mechanic that reduces the empire's influence and happiness, and the different types of warfare wargos, such as subjugation, counterattack, and plunder. Been trying to use the warexhaustion console command but nothing happens! it doesn't say the command is invalid but it doesn't change the war exhaustion. So now the enemy has some of my land and I have some of theirs and there is nothing I can do. Gestalt Consciousness gives you a cool -20% to War Exhaustion. If you have a war acceptance of -385 you have some work like planet invasions. It’s also possible to end a war by declaring a Status Quo. War exhaustion . When it reaches 100% you can be forced into a 'status quo' after 24 months. So, playing with a few other guys, we are in a federation. In fact, I tend to be slightly more fatigued than they. If you want war attrition to be more manageable, Id suggest buidling a ton of anchorages. Mar 21, 2023This page was last edited on 18 April 2021, at 10:32. Steam Workshop. It's basically you declaring war to end a threat to the galaxy as a whole. If you play older Stellaris 3. This isn't how stellaris works, there aren't many features for changing your economy between civilian and. ago. Dunno. tl;dr: Logistics are NOT a good justification for "War Exhaustion". I've seen people wondering why they suffer how the war exhaustion they suffer from battles and I've found the formula the game uses to determine it: 2 x (Naval Capacity Lost / Total Naval Capacity). 11. AI does not get war exhaustion from destroyed planets. I find the war exhaustion system to be flawed. I have been in a couple wars at the same time and when Im attacked by one empire it only bumps up my war exhaustion for that war while the other one remains unchanged. warexhaustion 75 command / cheat. Yea - It happens again. . I just finished a game of unmodded Stellaris and war exhaustion never forced me to end any wars early. Otherwise war is always a great investment, and the gamble/pay off ratio is too obvious. War Exhaustion needed an overhaul as soon as they implemented it At least we no longer auto-peace instantly that was the worst. This creates objectives for the war, and your opponent creates objectives on you. Typically you don't "manage it". The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. • 2 yr. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. Description. I think it makes more sense in CK2 because there’s really no such thing as Total War, and you’ve also got the vassal mechanics. Moreover, menacing ships are dirty cheap, and Easily Replaced perk gives 50% build speed. Elitewrecker PT Aug 20, 2019 @ 2:55pm. War exhaustion has to be the least understood mechanic in Stellaris. Skull_Jack 1 yr. Sometimes the WG/WA system in stellaris baffles me. Fortunately the War in Heaven had been going on a while and both AEs were weakened enough that I could MOSTLY concentrate on the crisis. You fundamentally misunderstand what is involved in "winning" a war in Stellaris. I think the point of war exhaustion is to make the wars shorter. but both increasing and decreasing nothing works. In a humiliation war (unlike claiming territory war types) you have a set -50 modifier to be forced to surrender (same as the AI). War exhaustion was at 100% before the first space combat even happened. 2 I went to war with the vassalise subjugation CB against a small empire on my borders. And i think "yea nice i take my opportunity!" I attacked them. It’s also possible to end a war by declaring a Status Quo. The current exhaustion System is really promising but with the current values, its simply no fun, to wage war. Mechanically War Exhaustion is designed to punish the attacker. . This creates objectives for the war, and your opponent creates objectives on you. Locked at 100% War exhaustion without possibility for status quo. I don't think I want to status quo. #14. Fortunately, I figured out a workaround. ago. I share some desire for more empire sprawl mitigation for determined exterminators. The way the system works right now, both empires could be at 100% war exhaustion and a war could end in a status quo, despite one empire holding well over 3/4 of the opposing empire and being the clear victor. Elitewrecker PT Apr 29, 2018 @ 12:48pm. It. Keep Reading: Stellaris: Utopia - The Shroud, ExplainedThis is a brief tutorial aimed at new players to Stellaris. Make it so Militarists incur a smaller happiness penalty. Just because. So Paradox came and said "Eventually, your people say 'getting my friends and family killed sucks'. Alternatively, go for Mega Warforms if you are a Machine Intelligence, those almost always survive being thrown at planets in bundles of 20-30. Also also, if your ally controls the starbase, you are. war attrition gain from battles is based on your total naval capacity. So when FE decided to humiliate me, I thought I would outsmart them - very quickly destroy a. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. The first method is one side in the conflict surrenders. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. You don't surrender because an enemy is shaking is fist at your walls. kidruhil •. War exhaustion is just the period of time before one side can force the other side into a truce. This thread is archived. The effect that has varies based on your war goals. The rate of increase is modified by a variety of factors including techs and ethics. Stellaris. I have gathered 27% exhaustion for 11 ships lost, 0% due to 5 armies lost, they have gathered 22% due to 67 ships lost, and 0% due to 141 armies lost. Mar 23, 2018. First thing to note is that if the AI has less than 100% war exhaustion and hasn't yet achieved all its war goals, it will continue to fight on regardless of any other circumstances. when you can occupy everything but still lose. ; Jun 7, 2019 @ 2:32pm. War exhaustion is displayed in the bottom right corner of your screen, under outliner. This has been done. You took casualties, and the war exhaustion represents the common people's dissatisfaction with the war. 2. Consequences would be massive strain on the economy for maintenance, upkeep, there would be boredom and defection running rampant amongst troops with nothing to do. But yeah, also Exhaustion gain should probably be adjusted. I'm hoping its a lot, but knowing Stellaris; wiping out 50% of their population might just amount to like 5 war exhaustion. Go to Stellaris r/Stellaris. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. This is a sort of diplomatic deal to end hostilities. War exhaustion really only exists to keep wars from dragging on forever.